![]() It's not really something emulator devs can fix, since it this can also happen in console. I did that too for my Sabre Wulf TAS, and it helped immensely. If it helps, TAStudios shows lag on the piano roll, so you can slowly resync it. Thank for this presious help and this haughty answer.įrom what I understand, what you're saying is:īecause if so, that occasionally happens for games not all games are splice-friendly, which is at times, the reason I take a break when I find a trick that saves time earlier on, since I'm not able to always edit it back in. Understand, that all people are not as competent as you in this field! You know, yabause core has the same problems, when I make tasing, so it's normal that i ask the comunity, if you can help to find a solutions & if emulator is a problem! I had think, dump this cartridge, because, maybe this rom haven't extracted correctly! If I ask, it's clearly i've not solution! The _game_ adds lag inputs, not the emulator. If someone can show me some pictures that clearly look *wrong* without it, I will add the feature for compatibility with those games.Zoboner wrote: zeromus wrote: You tested 3 versions and the problem is in all of them, so you think you can dump a 4th that will be better? That is what would warrant adding the additional burden to the video path in my mind. Other than the systems which already have blending, I haven't seen any pictures of games that clearly look distorted without the feature. While subjectively you might like a softer or sharper picture, minor video adjustment is the responsibility of the video filters or your television to achieve, not the core, unless it is explicitly repairing an otherwise unreconcilable problem. There are certainly tastes involved in the output of video, however in an objective context, one qualify something as broken or not broken in the sense that it looks a way that is clearly unintended, like the stripes in genesis or the lines in tower toppler on atari 7800. It's about having choices on modern hardware, because CRTs are no option due ot the fact that they are dying out.Ī good bunch of people have expressed their admiration for the work you did on the Composite Blend option and would love to have this in all cores, because it is much closer to how the systems actually looked on consumer hardware.īut well, as said, in this case what is better is subjective. Hence why the software emulation community creates filters like the CRT-Royale shader. There is simply not one way to "do it right". Likewise, while I believe that the linked blog posts make some good arguments, with evidence taken from the real systems on CRTs, for composite blend, that does not need to hold true to everybodies taste. A sharp, pixel perfect image may be high fidelity to one person, but raw and incorrect to another. Well, "better", "improved", "correct" and "incorrect" are all subjective and lie in the eye of the beholder. For DKC using a soft scanline filter is a much better option. SNES high res mode of course is already handled by the core, and DKC that example looks simply awful compared to the clear one, and I see nothing there that is improved by applying composite. Sega - MS/MD/CD/32X (PicoDrive) Sega - MD/CD (BlastEm) Sega - Saturn (Beetle Saturn) Sega - Saturn/ST-V (Kronos) Sega - Saturn (Yabause). ![]() Of those examples on that page, only genesis appears to require it. Some wanted the blending effects that were often utilized in graphics design for games, others wanted a way-above-the-norm sharp and pixel perfect image display and did not mind losing the blend effects. I would not call pure pixels perfect or Composite Blend "correct" or "incorrect", but options that reflect how these systems were used and looked on certain hardware. Not the person you asked, but maybe this helps: You can find an argument for composite, with example for a lot of systems in these blog posts: I'm struggling to find any good examples of why adding another step to the video chain is necessary. SMS is RGB, but maybe you can throw that in there if there's a good example. ![]() ![]() SNES is high colors so its not going to be needing this. Can you find me an example on NES where it look notably incorrect without being composite? 2600 and Turbografx also if you have time.
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